//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <Cry3DEngine_devirt_defines.h>
#endif

#include "LightEntity.cpp"
#include "MatMan.cpp"
#include "Material.cpp"
#include "ObjectsTree.cpp"
#include "PhysCallbacks.cpp"
#include "PostProcessEffects.cpp"
#include "RenderMeshMerger.cpp"
#include "RenderMeshUtils.cpp"
#include "SkyLightManager.cpp"
#include "SkyLightNishita.cpp"
#include "SurfaceTypeManager.cpp"
#include "TerrainModifications.cpp"
#include "TerrainTextureCache.cpp"
#include "TimeOfDay.cpp"
#include "Vegetation.cpp"
#include "VisAreaCompile.cpp"
#include "VisAreaMan.cpp"
#include "VisAreaManCompile.cpp"
#include "VisAreas.cpp"
#include "cvars.cpp"
#include "VoxManMatGroup.cpp"
#include "ObjectsTree_Serialize.cpp"
#include "MeshCompiler/MeshCompiler.cpp"
#include "MeshCompiler/NvTriStrip/NvTriStrip.cpp"
#include "MeshCompiler/NvTriStrip/NvTriStripObjects.cpp"
#include "StatObjConstr.cpp"
#include "StatObjFar.cpp"
#include "DeferredCollisionEvent.cpp"
#include "LightShapeRenderNode.cpp"
#include "BreakableGlassRenderNode.cpp"

#ifdef _DEVIRTUALIZE_
	#include <Cry3DEngine_wrapper_includes.h>
#endif